CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities

Ángel García-Crespo1, Israel González-Carrasco1, José L. López-Cuadrado1, Daniel Villanueva1 and Álvaro González2

  1. Computer Science Department Universidad Carlos III de Madrid
    Spain
    {angel.garcia, israel.gonzalez, joseluis.lopez.cuadrado}@inf.uc3m.es,daniel.villanueva@alumnos.uc3m.es
  2. Planet Media Advanced IT Solution
    Madrid, Spain
    alvaro.gonzalez@planetmedia.es

Abstract

The areas of application for augmented reality technology are heterogeneous but the content creation tools available are usually single-user desktop applications. Moreover, there is no online development tool that enables the creation of such digital content. This paper presents a framework for the creation of Cultural Entertainment Systems and Augmented Reality, employing cloud-based technologies and the interaction of heterogeneous mobile technology in real time in the field of mobile tourism. The proposed system allows players to carry out a series of games and challenges that will improve their tourism experience. The system has been evaluated in a real scenario, obtaining promising results.

Key words

Cultural Entertainment System, Augmented Reality, GPS locations

Digital Object Identifier (DOI)

https://doi.org/10.2298/CSIS150620006G

Publication information

Volume 13, Issue 2 (June 2016)
Year of Publication: 2016
ISSN: 2406-1018 (Online)
Publisher: ComSIS Consortium

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How to cite

García-Crespo, Á., González-Carrasco, I., López-Cuadrado, J. L., Villanueva, D., González, Á.: CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities. Computer Science and Information Systems, Vol. 13, No. 2, 395–425. (2016), https://doi.org/10.2298/CSIS150620006G