CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities
- Computer Science Department Universidad Carlos III de Madrid
Spain
{angel.garcia, israel.gonzalez, joseluis.lopez.cuadrado}@inf.uc3m.es,daniel.villanueva@alumnos.uc3m.es - Planet Media Advanced IT Solution
Madrid, Spain
alvaro.gonzalez@planetmedia.es
Abstract
The areas of application for augmented reality technology are heterogeneous but the content creation tools available are usually single-user desktop applications. Moreover, there is no online development tool that enables the creation of such digital content. This paper presents a framework for the creation of Cultural Entertainment Systems and Augmented Reality, employing cloud-based technologies and the interaction of heterogeneous mobile technology in real time in the field of mobile tourism. The proposed system allows players to carry out a series of games and challenges that will improve their tourism experience. The system has been evaluated in a real scenario, obtaining promising results.
Key words
Cultural Entertainment System, Augmented Reality, GPS locations
Digital Object Identifier (DOI)
https://doi.org/10.2298/CSIS150620006G
Publication information
Volume 13, Issue 2 (June 2016)
Year of Publication: 2016
ISSN: 2406-1018 (Online)
Publisher: ComSIS Consortium
Full text
Available in PDF
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How to cite
García-Crespo, Á., González-Carrasco, I., López-Cuadrado, J. L., Villanueva, D., González, Á.: CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities. Computer Science and Information Systems, Vol. 13, No. 2, 395–425. (2016), https://doi.org/10.2298/CSIS150620006G