Towards a Low Cost Adaptation of Educational Games for People with Disabilities
- Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid
C/ Profesor José García Santesmases sn, 28040 Madrid (Spain)
{jtorrente, angel.dba, angel.serrano, pablom, balta}@fdi.ucm.es - Department of Computer Science, University of Oviedo
Asturias, Spain
vallejo@uniovi.es
Abstract
In this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. This approach can reduce the effort required to make a game accessible for people with disabilities, resulting in significant savings. A case study is presented to support the approach based on the eAdventure educational game authoring platform, which allows semi-automatic adaptation of the games. The game, "My First Day At Work", was made accessible for students with different disability profiles, mainly blindness, low vision and limited mobility, although hearing and cognitive disabilities are also considered. Results show that the effort needed to make the games accessible is moderate in comparison to the total effort dedicated to game development. Although the specific solutions proposed are optimized for educational games, they could be generalized to other game frameworks and purposes (e.g. entertainment, advertising, etc.).
Key words
accessibility; educational games; serious games; universal design
Digital Object Identifier (DOI)
https://doi.org/10.2298/CSIS121209013T
Publication information
Volume 11, Issue 1 (January 2014)
Year of Publication: 2014
ISSN: 2406-1018 (Online)
Publisher: ComSIS Consortium
Full text
Available in PDF
Portable Document Format
How to cite
Torrente, J., Blanco, Á. d., Serrano-Laguna, Á., Vallejo-Pinto, J. Á., Moreno-Ger, P., Fernández-Manjón, B.: Towards a Low Cost Adaptation of Educational Games for People with Disabilities. Computer Science and Information Systems, Vol. 11, No. 1, 369–391. (2014), https://doi.org/10.2298/CSIS121209013T