A Novel Educational Game for teaching Emotion Identification Skills to Preschoolers with Autism Diagnosis
- Technological Educational Institute of Crete, Dep. Informatics Engineering
Heraklion, Crete
echrist@ics.forth.gr, nv@ie.teicrete.gr - Aalborg University, Medialogy Section, AD:MT
Copenhagen, A.C.Meyers Vænge 15
gt@create.aau.dk
Abstract
Emotion recognition is essential in human communication and social interaction. Children with autism have been reported to exhibit deficits in understanding and expressing emotions. Those deficits seem to be rather permanent so intervention tools for improving those impairments are desirable. Educational interventions for teaching emotion recognition should occur as early as possible. It is argued that Serious Games can be very effective in the areas of therapy and education for children with autism. However, those computer interventions require considerable skills for interaction. Before the age of 6, most children with autism do not have such basic motor skills in order to manipulate a mouse or a keyboard. Our approach takes account of the specific characteristics of preschoolers with autism and their physical inabilities. By creating an educational computer game, which provides physical interaction with natural user interface (NUI), we aim to support early intervention and to enhance emotion recognition skills.
Key words
autism, facial emotion recognition, gesture-based interaction, Kinect, natural user interface
Digital Object Identifier (DOI)
https://doi.org/10.2298/CSIS140215039C
Publication information
Volume 11, Issue 2 (June 2014)
Year of Publication: 2014
ISSN: 2406-1018 (Online)
Publisher: ComSIS Consortium
Full text
Available in PDF
Portable Document Format
How to cite
Christinaki, E., Vidakis, N., Triantafyllidis, G.: A Novel Educational Game for teaching Emotion Identification Skills to Preschoolers with Autism Diagnosis. Computer Science and Information Systems, Vol. 11, No. 2, 723–743. (2014), https://doi.org/10.2298/CSIS140215039C