UDC 004.946, DOI: 10.2298/CSIS1001177L

An Accelerometer-Based Gesture Recognition Algorithm and its Application for 3D Interaction

Jianfeng Liu1 and higeng Pan1

  1. State Key Lab of CAD&CD, Zhejiang University
    310027 Hangzhou, China
    {liujianfeng, zgpan}@cad.zju.edu.cn

Abstract

This paper proposes an accelerometer-based gesture rec-ognition algorithm. As a pre-process procedure, raw data output by ac-celerometer should be quantized, and then use discrete Hidden Markov Model to train and recognize them. Based upon this recognition algorithm, we treat gesture as a method of human-computer interaction and use it in 3D interaction subsystem in VR system named VDOM by following steps: establish Gesture-Semantic Map, train standard ges-tures, finally do recognition. Experimental results show that the system can recognize input gestures quickly with a reliable recognition rate. The users are able to perform most of the typical interaction tasks in virtual environment by this accelerometer-based device.

Key words

Tri-axes Accelerometer, HMM, Gesture Recognition, 3-D Interaction, Virtual Reality

Digital Object Identifier (DOI)

https://doi.org/10.2298/CSIS1001177L

Publication information

Volume 7, Issue 1 (February 2010)
Advances in Computer Animation and Digital Entertainment
Year of Publication: 2010
ISSN: 2406-1018 (Online)
Publisher: ComSIS Consortium

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How to cite

Liu, J., Pan, h.: An Accelerometer-Based Gesture Recognition Algorithm and its Application for 3D Interaction. Computer Science and Information Systems, Vol. 7, No. 1. (2010), https://doi.org/10.2298/CSIS1001177L