Attractiveness of Real Time Strategy Games
- School of Information Science, Japan Advanced Institute of Science and Technology
Nomi, Ishikawa, Japan 923-1211
{xiongshuo, iida}@jaist.ac.jp
Abstract
Game refinement idea is a unique theory that has been proposed based on the uncertainty of game outcome. A game refinement measure was derived from the game information progress model and has been applied in the domains such as board games and sports games. The present challenge is to apply the game refinement theory in the domain of RTS games. To do so, we use StarCraft II as a testbed and introduce a concept of strategy tree in order to construct a game tree of a RTS game. Then, game refinement values are calculated and compared with other type of games. It is found that StarCraft II has a zone value of game refinement.
Key words
game refinement theory, StarCraft II, real time strategy game, game progress, strategy tree
Digital Object Identifier (DOI)
https://doi.org/10.2298/CSIS141101054X
Publication information
Volume 12, Issue 4 (November 2015)
Special Issue on Recent Advances in Information Processing, Parallel and Distributed Computing
Year of Publication: 2015
ISSN: 2406-1018 (Online)
Publisher: ComSIS Consortium
Full text
Available in PDF
Portable Document Format
How to cite
Xiong, S., Iida, H.: Attractiveness of Real Time Strategy Games. Computer Science and Information Systems, Vol. 12, No. 4, 1217–1234. (2015), https://doi.org/10.2298/CSIS141101054X