A Study of Real-Time Operations by Converting Human Skeleton Coordinates to Digital Avatars
- Institute of Technical and Vocational Education, National Taipei University of Technology, Taipei, Taiwan
t110499005@ntut.edu.tw - Department of Information Management, Shih Hsin University, Taipei, Taiwan
kjhtw@mail.shu.edu.tw - Center of General Education, Shih Hsin University, Taipei, Taiwan
melyen@mail.shu.edu.tw - Department of Biomedical Engineering, National Yang Ming Chiao Tung University, Taipei, Taiwan
sheepkelly19.be11@nycu.edu.tw - Department of Information Management, Shih Hsin University, Taipei, Taiwan
m111660002@mail.shu.edu.tw - School of political science and law, Shaoguan University, Shaoguan, China Taiwan
20201047@sgu.edu.cn
Abstract
This study aims to develop a real-time motion recognition system that translates skeletal human movements into a virtual environment. This will be achieved through the use of advanced tech-niques for the accurate capture of human skeletons and coordinate conversion. This paper investi-gates the acquisition and processing of motion data for virtual characters using depth cameras to obtain depth information. This study identifies six specific actions: left kick, right kick, left punch, right punch, squatting, and sitting. The experimental process successfully integrated RGB+D cameras, Media Pipe, and OpenCV into Unreal Engine models to capture and display human skeletal and joint positions in real-time. The experimental results show that the system achieved a precision of 100% for all motion detections, with an accuracy of more than 94%. How-ever, the recall rate for specific actions was lower, reaching 88%.
Key words
Mixed Reality, Confusion Matrix, Motion Recognition
Digital Object Identifier (DOI)
https://doi.org/10.2298/CSIS241002067L
How to cite
Lin, F., Kao, J., Yen, Y., Liao, K., Huang, P.: A Study of Real-Time Operations by Converting Human Skeleton Coordinates to Digital Avatars. Computer Science and Information Systems, https://doi.org/10.2298/CSIS241002067L